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Architecture Machine

2017
Interaction Design Studio
Evolution
Nicholas Negroponte
1970
 Course Backbone
Evolution = History + Future

History

What is Architecture Machine (ArchMech)?

ArchMech is a conceptualized machine that could achieve computer-aided tasks. Unlike the computerized machine - computers, it demands dialogue and mutual interruptibility to achieve evolution. It adapts heuristics and understands the change in context and outliers, based on the rule of "5 subassemblies". It will help human and machine transform from symbiosis to mutualism.

Toward
a Theory of Architecture Machines
Gerbil Blocks
5 Subassemblies: Process of adaptability
  1. Heuristic Mechanism
  2. Rote Apparatus
  3. Conditioning Device
  4. Reward Selector
  5. Forgetting Convenience 
Limit the search for solutions
Retain the circumstances for use next time
Handle all non-exceptional information (Habits)
Select from any action "the teacher" likes
Discard the irrelevant
Heuristics = Degree of uncertainty = Possibilities
Computer-aided demands dialogue to evolve
Adaptability means the machine will transform in response to a change in context

   Future   

Two parts are easily been ignored during this procedure
Build the relationship
Create
experiences
Think about the relationship between visual and expression
When the product is released to the customer, how does it make them feel?
because
Trim material
Arrange info hierarchy
Refine details
[
]
TAKES TOO MUCH TIME

New design process

Control variables 
Fonts
Colors
Propotion
Layout

CONVERSATION MODEL

Describe the situation in Cybernetic language
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